If you're looking for a game in line with 7 Days and Minecraft which also serve as excellent family games, I'd highly recommend Terraria, Valheim, Don't Starve, and Starbound, in that order. The alternative gamemode survival doesn't feature this, but also lacks the Saga Boss, so there's no major goal, plus you'll have nothing to do after 2 hours of playing on a single world. On top of that, you're constantly on the clock the main gamemode punishes you the longer you survive with longer nights & colder weather starting around the 2 hour mark, forcing you to abandon your world around that point. Essentially, you'll spend 5 hours learning the basics, 5 hours fighting the Saga boss a few times, and then have nothing left to do. Realistically, Tribes of Midgard has little content to offer you after about an hour into a run aside from fighting the Saga boss which acts as a final boss, and once you've defeated that a few times there's nothing new to experience. Additionally, Tribes doesn't have Minecraft's sheer quantity of content to do, and lacks 7 Day's loot & progression systems. Tribes of Midgard isn't a voxel based game you can't really build what you want where you want. Comparing to 7 Days and Minecraft, the building can't be leaned on no clever building defensive structures, no real tower defense, and no playstyles revolving around building, it's a very minor feature used mostly for scaling terrain. I haven't played Muck, so I can't compare. Early on you will almost certainly lose and have to restart from scratch not particularly out of any fault of your own aside from not knowing what to do or how to do it efficiently, and this will repeat several times until you get the hang of things. The game is pretty arguably at its most enjoyable with 3 people.
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